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<h1>Frieren 芙莉莲</h1>
<p>A chibi <b>Frieren</b> desktop pet for the <b>DeepSeek Harness Web GUI</b> (<code>dsh --profile web</code>).</p>
<p>Idles beside your workspace · follows the Agent's state · waves on its own · click to wave, double-click to jump · draggable · remembers where you left it.</p>
<p> <a href="#install">Install</a> · <a href="#interactions">Interactions</a> · <a href="#how-it-works">How it works</a> · <a href="#development">Development</a> </p>
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Preview

The pet follows the Agent's state — idle, thinking, executing tool calls, streaming output, waiting for approval, and collapsed on errors — each with its own animation and speech bubble.
Install
One command. The plugin installs into the web profile as a standard dsh bundle (the same mechanism the bundled dsh web surfaces use):
dsh plugin --profile web add github:dakeshui123/dsh-pet-frierenThen (re)start the GUI and Frieren is there:
dsh --profile web- Update:
dsh plugin --profile web update dsh-pet-frieren - Pin a release:
dsh plugin --profile web add github:dakeshui123/dsh-pet-frieren#v0.1.0 - Remove:
dsh plugin --profile web remove dsh-pet-frieren - Install from git directly:
dsh plugin --profile web add git+https://github.com/dakeshui123/dsh-pet-frieren.git
> The plugin ships its client bundle prebuilt (no prepare/build step), so it > installs cleanly with any pnpm version — no allowBuilds fiddling required.
Interactions
| Action | Effect |
|---|---|
| (nothing) | Follows the Agent: idle loop while free; thinking while the model reasons; runs while streaming output; executes tool calls; waits on approvals/questions; reviews plan-mode plans; collapses on agent errors (holds the last failed frame until the error clears). Switching sessions switches the pet's state with it. |
| State change | Says a short line in a speech bubble (fades after ~3.5 s) |
| Wait (idle only) | Waves every 12–30 s, occasionally jumps every 45–90 s, chats now and then (20–40 s) |
| Click | Wave once |
| Double-click | Jump once |
| Drag | Move the pet (position is remembered); running-left/right while dragged sideways |
| Hover | A small ✕ appears in the corner — click to hide the pet |
| Hidden badge | Click to bring the pet back; drag to move the pet's home |
prefers-reduced-motion is respected: the pet shows a static frame of the current agent state (no auto or click animations, no drag run animation).
How it works
A dsh plugin is an npm package that declares dsh.bundle.patch (a cordis.patch.yml profile layer) plus a dsh.client browser half:
dsh-pet-frieren/
├── package.json dsh.bundle.patch → cordis.patch.yml;
│ dsh.client { platform: "web" } → exports["./client"]
├── cordis.patch.yml inserts the plugin's own row into the web profile
├── lib/index.js node half: serves the runtime assets over HTTP
├── lib/client.js browser half: the pet overlay (prebuilt bundle)
├── assets/spritesheet.webp petdex v1 atlas: 8×9 grid of 192×208 px frames
├── assets/pet.json petdex-format pet manifest (assets/ is the pet folder)
├── assets/preview.png README preview render
├── test/client.test.js zero-dependency smoke tests (`node --test`)
├── README.zh.md 中文说明
└── 使用说明.md 中文使用说明At boot, the dsh client-modules node half scans the profile's Loader entries for dsh.client packages, serves /plugins/dsh-pet-frieren/client.js, and injects the boot graph into the page. The browser Loader then materializes the bundle and calls its apply(ctx), which mounts the pet — a self-contained DOM overlay animated with requestAnimationFrame (no React; one inject edge: the sessions service).
The pet reflects the Agent's state through the client runtime's sessions service: the plugin declares inject: ["sessions"], subscribes to sessions.list (the current session's running and pendingInteraction), and to the current session's live snapshot (lastAgentError, runningCalls, partial). The mapping:
| Agent state | Sprite row |
|---|---|
Agent error (lastAgentError) | failed (plays once, holds last frame) |
| Waiting on approval / question | waiting |
| Plan-mode plan review | review |
| Thinking (running, no tool calls yet) | waiting |
Executing tool calls (runningCalls) | review |
Streaming output (partial) | running |
| Idle (default) | idle |
Assets follow the same host-serves / client-reads pattern the dsh bundles use (the web-app bundle serves its frontend dist the same way): the node half injects the host webServer service and registers the /dsh-plugin-assets/dsh-pet-frieren prefix route, which serves assets/spritesheet.webp (a fixed allowlist — no path traversal surface). The browser half references the sprite as a plain URL in CSS, so the image is a normal browser-cached HTTP asset instead of being embedded in the bundle.
Development
lib/client.js is a hand-written bundle in the exact window.__ModuleLoader__.load shape the dsh web module system consumes, so no build step is needed to ship. The single sprite atlas lives in assets/ and is served verbatim by the node half. Tests are zero-dependency:
node --testPet format
The assets/ folder is also a valid Petdex-format pet folder (pet.json + spritesheet.webp), so the same art can be submitted to the Petdex gallery (npx petdex submit assets). Frame counts used by the animations match the populated cells of the atlas:
| row | state | frames |
|---|---|---|
| 0 | idle | 6 |
| 1 | running-right | 8 |
| 2 | running-left | 8 |
| 3 | waving | 4 |
| 4 | jumping | 5 |
| 5 | failed | 8 |
| 6 | waiting | 6 |
| 7 | running | 6 |
| 8 | review | 6 |
License & IP
Code and this fan-art arrangement: [MIT](./LICENSE). "Frieren" is a character from Frieren: Beyond Journey's End (葬送のフリーレン) by Kanehito Yamada and Tsukasa Abe; the artwork here is personal, non-commercial fan art. See [LICENSE](./LICENSE) for the full note.
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中文文档:README.zh.md · [使用说明](./使用说明.md)
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