DeepSeek Harness plugin

dsh-a2a

Agent2Agent interop for the DeepSeek Harness in one package — the realtime mesh hub (project registry, immutable message history, WebSocket presence) and mesh client (per-agent connections, serial

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Source facts

Repository
dpskh/dsh-a2a
Latest update
Aug 21, 2026
Category
Plugin Markets & Managers
GitHub stars
6
Format
plugin
Catalog evidence
Upstream dsh.bundle evidence
Evidence path
package.json#dsh.bundle
Checked against
0.1.0-rc.8
Upstream check date
2026-08-20

This evidence comes from the upstream catalog. This site has not installed, run, or security-reviewed the plugin.

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GitHub: https://github.com/dpskh/dsh-a2a
Plugin: dsh-a2a
Author: dpskh

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Read the README and other files from this plugin directory before installing.

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README.mdSource · read only
README language

<center> <h1>@dpskh/a2a — Agent2Agent realtime mesh for the DeepSeek Harness</h1>

English | 中文

![dshfind](https://dshfind.com/zh/plugins/dpskh/dsh-a2a?ref=badge)

</center>

One package, one entry plugin. Mounting @dpskh/a2a 0.3 provides the realtime A2A mesh: the hub host (ctx.a2aHub: project registry + immutable message history over the storage domain, with an optional listening hub server that also serves the realtime WebSocket), the mesh client (ctx.a2aMesh: one WebSocket presence per joined agent with serial injection), the a2a_peers / a2a_message / a2a_history tools, and the /a2a command surface. Presence is a live socket; messages are the durable record — realtime chat on a trusted private network.

Configuration

- id: a2a
  name: '@dpskh/a2a'
  config:
    hub:                      # optional: run the mesh hub server
      host: 127.0.0.1
      port: 43123             # base bind port
      maxPort: 43223          # optional: walk up on EADDRINUSE
    mesh:                     # optional: mesh client
      project: main           # project to connect to (defaults to main)
      agentId: main           # local agent this presence belongs to
      name: main              # roster name; defaults to the agent id
      autoConnect: true       # connect when the configured agent registers
      persistConnections: false # remember each session's last connection and rejoin it
      reconnectMs: 500        # initial reconnect delay (doubles to 10 s)

The hub needs a routed storage backend: mount @deepseek-ai/dsh-storage, a backend (storage-json or storage-sqlite), and @deepseek-ai/dsh-storage-domain with the backend routed to the a2a domain. The entry plugin composes the hub host service (ctx.a2aHub), the mesh client (ctx.a2aMesh), and — when a mesh is configured — the tool and command plugins (cordis activates them by their inject dependencies). Removed 0.2 mesh fields (persistBindings, autoRejoin, pollIntervalMs, heartbeatMs, caps) are ignored for compatibility with copied 0.2 configs.

The mesh

  • Hub (ctx.a2aHub): authoritative project registry and the append-only message history (per-project monotonic sequences, project-scoped messageRefs like demo:42). The optional hub server serves the project/history routes over HTTP and the realtime WebSocket at /v1/connect (protocol version 3).
  • Presence: a presence exists if and only if one WebSocket is alive. Claimed roster names are unique per project; a same-named later connection is a new presence and inherits nothing. Hub restart clears every presence while the message history survives.
  • Messages: immutable, idempotent by messageId (retrying the same body returns the original message; reusing the id for different content fails with MessageIdConflictError). Direct sends resolve the recipient's current presence at accept time and fail immediately when absent; project broadcasts freeze the current presence snapshot (excluding the sender) and never backfill later joiners. replyTo provides causality inside the same project history. Text and attachments share a 4 MiB decoded-content budget; up to eight attachments per message travel as base64 (gzip when it shrinks).
  • Delivery: in-memory outcomes reported to the sender — delivered proves the receiving client injected the message, failed a materialization/injection error, disconnected a socket that closed before acknowledging.
  • Mesh client (ctx.a2aMesh): each joined agent owns one connection (project + roster name). Inbound messages are pushed serially in hub-assigned sequence and injected into the owning agent's session (follow-up turn when idle, plain context when busy), with attachments materialized under the system temp dir. Unexpected drops auto-reconnect with backoff while the connection is desired; a rejected claim (name in use, unknown project, protocol mismatch) stops wanting the connection. a2a/presence-changed events announce local connect/disconnect; a2a/delivery events announce delivery outcomes. Disposed agents drop their presence automatically. With persistConnections, each successful connect records agentId → (project, name) in the a2a-connections settings namespace, and an agent registering with a stored record rejoins it — the GUI path, where session ids are dynamic and no static agentId is configured; an explicit disconnect forgets the record. Each membership also tracks a local conversation-activity view (idle / conversing / working, inferred from sends, deliveries, and inbound messages — no activity state crosses the hub wire) and exposes it in status() for the connection-graph animations; activity transitions emit a2a/change so the browser refreshes live.

Tools and commands

  • a2a_peers — list the exact roster names currently present in this project.
  • a2a_message — send to one current peer (target: {type: 'agent', name}) or broadcast to all current peers (target: {type: 'project'}), with optional replyTo, attachment file paths, and an idempotency messageId. The reply arrives passively — never wait or poll after send.
  • a2a_history — review earlier project messages using before, after, limit, or from (past context only).
  • /a2a hub, /a2a project create|list|delete, /a2a connect <project> [--as <name>], /a2a disconnect, /a2a status, /a2a peers, /a2a history [--before <ref>] [--after <ref>] [--limit <n>] [--from <name>], /a2a help.

Web collaboration controls

@dpskh/ui-a2a consumes one Host a2a.snapshot per session: connection identity, the live roster, and projects. Local and remote roster changes emit host/a2a-changed; the browser refetches the snapshot so its Overview page, Projects page, badge, and quick panel stay on one state source. The roster is primary; the auxiliary topology uses an orbit for up to six peers and a grid above that threshold, and hides on narrow layouts. The browser never connects to the Hub WebSocket.

Trust model

The mesh assumes a fully trusted private network: hub endpoints do not authenticate callers, and caller-supplied project and member identities are trusted claims. Do not expose a hub to the public Internet or an untrusted network.

Model Experience

Indirectly, through the a2a_* tools, the /a2a command, and injected inbound envelopes: project member ids, message refs, join outcomes, and delivered messages can enter the conversation.

#### KV Cache effect

Prefix-stable while the plugin config and tool definitions are unchanged; project, roster, or history changes do not alter the schemas.

Known Limitations and Deferred Work

  • Live recipients only — direct sends fail immediately when the recipient is not currently present; there is no offline delivery or durable roster.
  • Single hub per client — a mesh client connects to one hub at a time; multi-hub fan-out is deferred.
  • In-memory delivery outcomesdelivered/failed/disconnected are not persisted; rich delivery metadata is deferred.
  • Temp-dir attachment materialization — inbound attachments land under the system temp directory; a configurable session-scoped location is deferred.