DeepSeek Harness plugin

dsh-plugin-snake

A Snake game panel for the DeepSeek Harness web UI

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Source facts

Repository
ghbhiee/dsh-plugin-snake
Latest update
Aug 18, 2026
Category
Just for Fun
GitHub stars
0
Format
plugin
Catalog evidence
Upstream dsh.bundle evidence
Evidence path
package.json#dsh.bundle
Checked against
0.1.0-rc.8
Upstream check date
2026-08-20

This evidence comes from the upstream catalog. This site has not installed, run, or security-reviewed the plugin.

Install

Start with a prompt that asks an agent to review the GitHub repository and source. Switch to the command if you want to install it yourself.

Copy this prompt into DSH, Codex, or another agent and ask it to review the GitHub repository and source first.

Do not install or run any commands yet. Read this plugin's GitHub repository, README, and relevant source code. Then answer the questions below clearly and directly so I can decide whether it fits my needs:

1. What is this plugin, and what problem does it solve?
2. Who is it for, and what are its typical use cases?
3. How is it used after installation? Include one minimal example.
4. What known limitations or privacy, security, compatibility, or maintenance risks does it have?
5. Give a clear recommendation: recommend, conditionally recommend, or do not recommend, with reasons.

Distinguish statements documented by the repository, inferences from source code, and unknowns. If evidence is insufficient, say so explicitly. Do not guess or simply repeat the README.

GitHub: https://github.com/ghbhiee/dsh-plugin-snake
Plugin: dsh-plugin-snake
Author: ghbhiee

Check the source files

Read the README and other files from this plugin directory before installing.

File explorer3 files
README.mdSource · read only

dsh-plugin-snake

A Snake (贪吃蛇) game panel for the DeepSeek Harness web UI, as an out-of-tree plugin.

A floating 🐍 button in the frame's overlay layer opens a self-contained Snake game: arrow keys / WASD to steer, Space to pause, swipe gestures on touch screens. The high score is persisted in localStorage.

Install

The plugin is hand-written JavaScript with no build step, so it installs straight from GitHub — nothing to download or compile:

dsh plugin --profile web add github:ghbhiee/dsh-plugin-snake

Or from a local clone (a link:, so edits are picked up on the next restart):

git clone https://github.com/ghbhiee/dsh-plugin-snake.git
dsh plugin --profile web add ./dsh-plugin-snake

Restart the web profile afterwards — plugins are assembled at boot, never hot-loaded:

systemctl restart dsh-web          # or: launchctl kickstart -k gui/$(id -u)/com.tokencv.dsh-web

Sibling plugins install the same way: dsh-plugin-workbench, dsh-plugin-mobile-shell, dsh-plugin-cli-session.

How it works

Two halves, discovered through package.json:

HalfEntryRuns inRole
hostexports["."]lib/index.jsNodeAn empty cordis plugin. It exists so the bundle row resolves and dsh can discover the browser half.
browserexports["./client"]lib/client.jsthe pageRegisters into the shell.overlay seat and renders the game.
  • cordis.patch.yml contributes the one bundle row (id: snake,

name: dsh-plugin-snake), which is what makes the package get imported.

  • The browser half wraps itself in window.__ModuleLoader__.load({ id, factory })

id must equal the package name — and is served at /plugins/dsh-plugin-snake/client.js?rev=<content-hash>, so a code change invalidates the browser cache by itself.

  • It registers a component rather than touching the page: the host app renders

every entry registered into shell.overlay as its own React children. The one piece of direct DOM work is injecting a de-duplicated <style> tag.

  • react comes from the loader's shared externals (require("react")), never

bundled — two React copies would break hooks.

Editing

There is no build: lib/*.js is the source, hand-written CJS for the browser half and ESM for the host half. Edit it, then restart the web profile.

npm run check     # node --check on both entry points

Because the browser half is plain JavaScript, it uses React.createElement(...) directly instead of JSX.