DeepSeek Harness plugin

dsh-particle-whale

DeepSeek official 3D Three.js particle whale animation for DeepSeek Harness / DSH Desktop

Jump to install

Source facts

Repository
zepeng-jin/dsh-particle-whale
Latest update
Aug 16, 2026
Category
Just for Fun
GitHub stars
0
Format
plugin
Catalog evidence
Upstream dsh.bundle evidence
Evidence path
package.json#dsh.bundle
Checked against
0.1.0-rc.8
Upstream check date
2026-08-20

This evidence comes from the upstream catalog. This site has not installed, run, or security-reviewed the plugin.

Install

Start with a prompt that asks an agent to review the GitHub repository and source. Switch to the command if you want to install it yourself.

Copy this prompt into DSH, Codex, or another agent and ask it to review the GitHub repository and source first.

Do not install or run any commands yet. Read this plugin's GitHub repository, README, and relevant source code. Then answer the questions below clearly and directly so I can decide whether it fits my needs:

1. What is this plugin, and what problem does it solve?
2. Who is it for, and what are its typical use cases?
3. How is it used after installation? Include one minimal example.
4. What known limitations or privacy, security, compatibility, or maintenance risks does it have?
5. Give a clear recommendation: recommend, conditionally recommend, or do not recommend, with reasons.

Distinguish statements documented by the repository, inferences from source code, and unknowns. If evidence is insufficient, say so explicitly. Do not guess or simply repeat the README.

GitHub: https://github.com/zepeng-jin/dsh-particle-whale
Plugin: dsh-particle-whale
Author: zepeng-jin

Check the source files

Read the README and other files from this plugin directory before installing.

File explorer4 files
README.mdSource · read only
README language

dsh-particle-whale 🐳

> English | 简体中文

A native Three.js 3D particle whale background plugin for DeepSeek Harness (DSH) and DSH Desktop.

Recreated with authentic WebGL shaders, full-screen forward fluid locomotion, volumetric 3D particle distribution, and real-time reactive state hooks.

---

Features

  • Volumetric 3D Particle Mesh: Uses distance-transform mapping to turn DeepSeek's 2D vector silhouette into a full 3D spindle body with curved dorsal/belly thickness, surface normals, specular highlights, and Fresnel rim glow.
  • Head-First Forward Swimming: True aquatic locomotion where the head guides the heading and traveling waves propagate down the spine to the flukes. Banks smoothly into turns across the full window.
  • Reactive Agent State:

- Idle: Calm, full-screen widescreen cruise (1.05x scale, 1.1x speed) with subtle tail undulation. - Active (Thinking / Streaming / Tool execution): Smoothly swims to the top-right corner, scales down into a mini companion indicator (0.45x scale), and orbits with high-energy bioluminescent pulse waves.

  • New Session Scatter Effect: Triggers a clean nebula explosion and reassembly animation only when creating a new session (Cmd+N / Ctrl+N or clicking the "New Chat" button). Casual clicks are ignored to keep reading undisturbed.
  • Frosted Glass Composer: Adds an 88% translucent frosted glass finish (backdrop-filter: blur(20px)) to the chat input card so the whale swims visibly underneath without affecting text contrast.
  • Dark / Light Theme Adaptive: Silver-cyan glowing particles with additive blending in dark mode; high-contrast deep sapphire particles in light mode.
  • Settings Panel Integration: Plugs directly into DSH Desktop's General Settings page with a native toggle switch and local state persistence.
  • High Performance (60–120 FPS): pointer-events: none overlay, precomputed jitter buffers, instanced mesh rendering, and decoupled async state polling.

---

Directory Structure

dsh-particle-whale/
├── package.json          # Cordis client injection manifest
├── cordis.patch.yml      # Cordis kernel plugin patch
├── build.mjs             # esbuild bundler (inlines Three.js runtime)
├── src/
│   └── client.ts         # WebGL rendering pipeline, physics & UI store
├── lib/
│   ├── index.js          # Host entry (empty for client-only plugins)
│   └── client.js         # Production bundle (zero runtime dependencies)
├── README.md
└── LICENSE

---

Quick Start

Option 1: Symlink (Recommended for local dev & testing)

1. Open the DSH Desktop web profile node_modules directory: ``bash cd ~/Library/Application\ Support/dsh-desktop/harness/profiles/web/node_modules ``

2. Symlink this project: ``bash ln -s /path/to/dsh-particle-whale dsh-particle-whale ``

3. Register the plugin in ~/Library/Application Support/dsh-desktop/harness/profiles/web/package.json: ``json { "dependencies": { "dsh-particle-whale": "*" }, "dsh": { "profile": { "bundles": [ "dsh-particle-whale" ] } } } ``

4. Launch or reload DSH Desktop (Cmd+R).

---

Option 2: Install via npm

cd ~/Library/Application\ Support/dsh-desktop/harness/profiles/web
npm install dsh-particle-whale

---

Development & Building

To modify the shaders, kinematics, or UI components:

# Install build dependencies
npm install

# Compile src/client.ts -> lib/client.js
npm run build

---

License

[MIT](./LICENSE) © 2026