Kurenai Studio
DSH-native Cocos vibe coding: chat beside a live Headless Cocos preview, inspect the runtime scene tree, click a node, and use that selection as precise agent context.
> Status: working MVP. Kurenai directly uses each DSH session's workspace > directory as its Cocos project root.
Product loop
Click a node in the preview
→ Kurenai Inspector resolves node/path/components
→ selection becomes DSH chat context
→ agent edits the Cocos project on disk
→ Headless Cocos compiles and HMR refreshes the iframeKurenai intentionally edits source files rather than mutating only the browser runtime, so changes survive reload and remain reviewable.
Workspace workflow
Kurenai does not maintain an independent project registry.
- New project — create/open an empty DSH Workspace, then choose the
base-ai 2D template or base-ai-3d template from the supplied headless-cocos checkout.
- Existing project — open the Cocos project directory as a DSH Workspace;
Kurenai detects it from package.json and starts the preview.
- Continue work — reopen the existing DSH Workspace/session. DSH remains
the source of truth for project paths, recent workspaces and conversations.
Repository surfaces
src/index.ts— DSH host plugin and preview lifecycle tools.src/preview/controller.ts— starts/stops an external Headless Cocos checkout.src/project/— current-DSH-workspace detection, initialization and local
preview control API.
src/client/— DSH shell overlay that splits chat on the left from the
preview/Inspector workspace on the right.
src/inspector-runtime/— browser runtime for scene tree, selection and
initial 2D UI hit testing.
src/shared/protocol.ts— versionedpostMessagecontract between iframe and
DSH.
Current DSH tools
kurenai_project_initializekurenai_project_currentkurenai_preview_startkurenai_preview_statuskurenai_preview_stop
Development
npm install
npm run checkInstall a development build into a DSH profile after building:
dsh plugin --profile <profile> add <absolute-path-to-this-repo>Configure the generated Cordis row with the Cocos project and a local headless-cocos checkout:
- id: kurenai
name: "@kurenai-studio/dsh-plugin-kurenai"
config:
port: 7460
controlPort: 7459Point to the Headless Cocos stack through KURENAI_HEADLESS_ROOT. The project path is always read from the active DSH session cwd.
The runtime kit and Cocos engine binaries are deliberately not distributed by this repository. Follow the Headless Cocos runtime-kit instructions and Cocos licensing requirements.
MVP limitations
- DSH does not expose a native center-split slot. Kurenai mounts through the
additive shell.overlay slot and temporarily reserves right-side frame padding while open, preserving the original conversation and composer.
- Selecting a node can copy a structured context block. Direct insertion into
the active DSH composer still needs a supported conversation API adapter.
- Initial canvas picking targets 2D
UITransformbounds. Camera-aware 3D
raycasting and complex multi-camera scenes are not implemented.
License
Kurenai source code is MIT licensed. Cocos Creator engine snapshots, packer binaries and other vendor assets are not part of this repository and remain under their respective licenses.